from pathlib import Path

import plistlib

#
# Example settings file for dmgbuild
#

# Use like this: dmgbuild -s settings.py "Test Volume" test.dmg

# You can actually use this file for your own application (not just TextEdit)
# by doing e.g.
#
#	dmgbuild -s settings.py -D app=/path/to/My.app "My Application" MyApp.dmg

# .. Useful stuff ..............................................................
app_string = defines.get('app', '../Performous.app')
application = Path(app_string)

if app_string[0] == "~":
	application = application.expanduser()
application = application.resolve()

appname = application.name

def icon_from_app(app_path):
	plist_path = (app_path / 'Contents/Info.plist').resolve()
	with open(plist_path, 'rb') as f:
		plist = plistlib.load(f)
	icon_name = Path(plist['CFBundleIconFile'])
	if not icon_name.suffix:
		icon_name = icon_name.with_suffix('icns')
	return str(app_path / 'Contents/Resources' / icon_name)


# .. Basics ....................................................................

# Uncomment to override the output filename
# filename = 'test.dmg'

# Uncomment to override the output volume name
# volume_name = 'Test'

# Volume format (see hdiutil create -help)
format = defines.get('format', 'UDZO')	# noqa: F821

# Compression level (if relevant)
# compression_level = 9

# Volume size
size = defines.get('size', None)  # noqa: F821

# Files to include
files = [str(application.resolve())]

# Symlinks to create
symlinks = {'Applications': '/Applications'}

# Files to hide
hide = [ '' ]

# Files to hide the extension of
# hide_extension = [ 'README.rst' ]

# Volume icon
#
# You can either define icon, in which case that icon file will be copied to the
# image, *or* you can define badge_icon, in which case the icon file you specify
# will be used to badge the system's Removable Disk icon. Badge icons require
# pyobjc-framework-Quartz.
#
icon = icon_from_app(application)
# badge_icon = icon_from_app(application)

# .. Window configuration ......................................................

# Background
#
# This is a STRING containing any of the following:
#
#	 #3344ff		  - web-style RGB color
#	 #34f			  - web-style RGB color, short form (#34f == #3344ff)
#	 rgb(1,0,0)		  - RGB color, each value is between 0 and 1
#	 hsl(120,1,.5)	  - HSL (hue saturation lightness) color
#	 hwb(300,0,0)	  - HWB (hue whiteness blackness) color
#	 cmyk(0,1,0,0)	  - CMYK color
#	 goldenrod		  - X11/SVG named color
#	 builtin-arrow	  - A simple built-in background with a blue arrow
#	 /foo/bar/baz.png - The path to an image file
#
# The hue component in hsl() and hwb() may include a unit; it defaults to
# degrees ('deg'), but also supports radians ('rad') and gradians ('grad'
# or 'gon').
#
# Other color components may be expressed either in the range 0 to 1, or
# as percentages (e.g. 60% is equivalent to 0.6).
background = defines.get('background', './resources/dmg-bg.png')

show_status_bar = False
show_tab_view = False
show_toolbar = False
show_pathbar = False
show_sidebar = False
sidebar_width = 0

# Window position in ((x, y), (w, h)) format
window_rect = ((50, 50), (781, 643))

# Where to put the icons
icon_locations = {
	appname:		(221, 296),
	'Applications': (592, 296),
	'.background.tiff': (570,475),
	'.DS_Store': (150,475),
	'.VolumeIcon.icns': (410,475)
}

# Select the default view; must be one of
#
#	 'icon-view'
#	 'list-view'
#	 'column-view'
#	 'coverflow'
#
default_view = 'icon-view'

# General view configuration
show_icon_preview = False

# Set these to True to force inclusion of icon/list view settings (otherwise
# we only include settings for the default view)
include_icon_view_settings = True
include_list_view_settings = False

# .. Icon view configuration ...................................................

arrange_by = None
grid_offset = (0, 0)
grid_spacing = 100
scroll_position = (0, 0)
label_pos = 'bottom'  # or 'right'
text_size = 16
icon_size = 128

# .. List view configuration ...................................................

# Column names are as follows:
#
#	name
#	date-modified
#	date-created
#	date-added
#	date-last-opened
#	size
#	kind
#	label
#	version
#	comments
#
list_icon_size = 16
list_text_size = 12
list_scroll_position = (0, 0)
list_sort_by = 'name'
list_use_relative_dates = True
list_calculate_all_sizes = False,
list_columns = ('name', 'date-modified', 'size', 'kind', 'date-added')
list_column_widths = {
	'name': 300,
	'date-modified': 181,
	'date-created': 181,
	'date-added': 181,
	'date-last-opened': 181,
	'size': 97,
	'kind': 115,
	'label': 100,
	'version': 75,
	'comments': 300,
	}
list_column_sort_directions = {
	'name': 'ascending',
	'date-modified': 'descending',
	'date-created': 'descending',
	'date-added': 'descending',
	'date-last-opened': 'descending',
	'size': 'descending',
	'kind': 'ascending',
	'label': 'ascending',
	'version': 'ascending',
	'comments': 'ascending',
	}

# .. License configuration .....................................................

# Text in the license configuration is stored in the resources, which means
# it gets stored in a legacy Mac encoding according to the language.  dmgbuild
# will *try* to convert Unicode strings to the appropriate encoding, *but*
# you should be aware that Python doesn't support all of the necessary encodings;
# in many cases you will need to encode the text yourself and use byte strings
# instead here.

# Recognized language names are:
#
#  af_ZA, ar, be_BY, bg_BG, bn, bo, br, ca_ES, cs_CZ, cy, da_DK, de_AT, de_CH,
#  de_DE, dz_BT, el_CY, el_GR, en_AU, en_CA, en_GB, en_IE, en_SG, en_US, eo,
#  es_419, es_ES, et_EE, fa_IR, fi_FI, fo_FO, fr_001, fr_BE, fr_CA, fr_CH,
#  fr_FR, ga-Latg_IE, ga_IE, gd, grc, gu_IN, gv, he_IL, hi_IN, hr_HR, hu_HU,
#  hy_AM, is_IS, it_CH, it_IT, iu_CA, ja_JP, ka_GE, kl, ko_KR, lt_LT, lv_LV,
#  mk_MK, mr_IN, mt_MT, nb_NO, ne_NP, nl_BE, nl_NL, nn_NO, pa, pl_PL, pt_BR,
#  pt_PT, ro_RO, ru_RU, se, sk_SK, sl_SI, sr_RS, sv_SE, th_TH, to_TO, tr_TR,
#  uk_UA, ur_IN, ur_PK, uz_UZ, vi_VN, zh_CN, zh_TW

license = {
	'default-language': 'en_US',
	'licenses': {
		# For each language, the text of the license.  This can be plain text,
		# RTF (in which case it must start "{\rtf1"), or a path to a file
		# containing the license text.	If you're using RTF,
		# watch out for Python escaping (or read it from a file).
		'en_US': defines.get('license', '../../LICENSE.md'),
	},
	'buttons': {
		# For each language, text for the buttons on the licensing window.
		#
		# Default buttons and text are built-in for the following languages:
		#
		#	English (en_US), German (de_DE), Spanish (es_ES), French (fr_FR),
		#	Italian (it_IT), Japanese (ja_JP), Dutch (nl_NL), Swedish (sv_SE),
		#	Brazilian Portuguese (pt_BR), Simplified Chinese (zh_CN),
		#	Traditional Chinese (zh_TW), Danish (da_DK), Finnish (fi_FI),
		#	Korean (ko_KR), Norwegian (nb_NO)
		#
		# You don't need to specify them for those languages; if you fail to
		# specify them for some other language, English will be used instead.

		'en_US': (
			b'English',
			b'Agree',
			b'Disagree',
			b'Print',
			b'Save',
			b'If you agree with the terms of this license, press "Agree" to '
			b'install the software.	 If you do not agree, press "Disagree".'
		),
	},
}