#N canvas 255 52 551 515 12;
#X obj 21 10 send;
#X text 60 11 -- send messages without patch cords;
#X obj 31 79 send help-send1;
#X obj 177 80 send help-send1;
#X obj 326 80 send help-send2;
#X obj 33 109 receive help-send1;
#X obj 196 109 receive help-send2;
#X obj 360 109 receive help-send2;
#X floatatom 31 54 5 0 0 0 - - -, f 5;
#X floatatom 177 57 5 0 0 0 - - -, f 5;
#X floatatom 327 56 5 0 0 0 - - -, f 5;
#X floatatom 33 133 5 0 0 0 - - -, f 5;
#X floatatom 196 135 5 0 0 0 - - -, f 5;
#X floatatom 360 133 5 0 0 0 - - -, f 5;
#X obj 153 475 s;
#X text 32 476 abbreviation:;
#X text 31 161 "Send" sends messages to "receive" objects. Sends and
receives are named to tell them whom to connect to. They work across
windows too. Also \, you can use message boxes as shown:;
#X msg 120 230 \; help-send1 34 \; help-send2 67;
#X obj 118 410 send;
#X text 312 473 updated for Pd version 0.47;
#X msg 184 355 symbol help-send1;
#X msg 187 384 symbol help-send2;
#X floatatom 114 377 3 0 0 0 - - -, f 3;
#X symbolatom 172 413 10 0 0 0 - - -, f 10;
#X text 33 308 If invoked without an argument \, "send" creates an
inlet to let you set the target via "symbol" messages:;
#X connect 5 0 11 0;
#X connect 6 0 12 0;
#X connect 7 0 13 0;
#X connect 8 0 2 0;
#X connect 9 0 3 0;
#X connect 10 0 4 0;
#X connect 20 0 23 0;
#X connect 21 0 23 0;
#X connect 22 0 18 0;
#X connect 23 0 18 1;
